TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/PatchouliMoveProSkill.cs

95 lines
2.9 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
using UnityEngine;
namespace Logic.Skill
{
public partial class PatchouliMoveProSkill : SkillBase
{
[MemoryPackInclude]
private bool _moveFlag;
public bool MoveFlag => _moveFlag;
public PatchouliMoveProSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.PATCHOULIMOVEPRO;
}
public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
{
var self = identifier as UnitData;
if (self == null) return;
if (_moveFlag)
{
_moveFlag = false;
return;
}
self.AddSkill_Legacy(SkillType.PATCHOULIREST, mapData,true,-1,true,1,false,SpecialAddSkillType.AddLevel,self.Id);
//self.GetSkill(SkillType.PATCHOULIREST, out var skill);
//if (skill == null) return;
//skill.AddLevel(mapData, self, self, 1);
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
{
_moveFlag = true;
var player = self.Player(mapData);
if (player == null) return;
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(player.Id, selfUnitList);
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var aroundBuf = RentAroundBuf();
mapData.GridMap.GetAroundGridData(1, 1, targetGrid, aroundBuf);
foreach (var gridData in aroundBuf)
{
if (!gridData.VisibleUnit(mapData,player, out var unit)) continue;
if (gridData == targetGrid) continue;
if (!unit.TreatedAsHero(mapData, self)) continue;
if (!selfUnitList.Contains(unit)) continue;
ReturnAroundBuf();
return;
}
ReturnAroundBuf();
//self.AddSkill(SkillType.PATCHOULIREST, mapData,true,-1,true,);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
var reduceLevel = grid.Feature == TerrainFeature.Mountain ? 2 : 1;
skill.ReduceLevel(mapData, self, reduceLevel);
}
public override void NewSkillOnTransform(List<SkillBase> oldSkills)
{
foreach (var skill in oldSkills)
{
if (skill is PatchouliMoveSkill oldSkill)
{
_moveFlag = oldSkill.MoveFlag;
return;
}
}
}
}
}