23 lines
884 B
C#
23 lines
884 B
C#
using System;
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using UnityEngine;
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namespace ET.Client
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{
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[UIEvent(UIType.UILSRoom)]
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public class UILSRoomEvent: AUIEvent
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{
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public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
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{
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string assetsName = $"Assets/Bundles/UI/LockStep/{UIType.UILSRoom}.prefab";
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GameObject bundleGameObject = await uiComponent.Room().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
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GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
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UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILSRoom, gameObject);
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ui.AddComponent<UILSRoomComponent>();
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return ui;
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}
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public override void OnRemove(UIComponent uiComponent)
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{
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}
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}
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} |