TH1/Unity/Assets/Scripts/ModelView/Client/LockStep/LSAnimatorComponent.cs
2025-07-17 18:26:28 +08:00

18 lines
420 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace ET.Client
{
[ComponentOf]
public class LSAnimatorComponent : Entity, IAwake, IUpdate, IDestroy
{
public Dictionary<string, AnimationClip> animationClips = new();
public HashSet<string> Parameter = new();
public MotionType MotionType;
public float MontionSpeed;
public bool isStop;
public float stopSpeed;
public Animator Animator;
}
}