18 lines
420 B
C#
18 lines
420 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace ET.Client
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{
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[ComponentOf]
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public class LSAnimatorComponent : Entity, IAwake, IUpdate, IDestroy
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{
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public Dictionary<string, AnimationClip> animationClips = new();
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public HashSet<string> Parameter = new();
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public MotionType MotionType;
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public float MontionSpeed;
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public bool isStop;
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public float stopSpeed;
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public Animator Animator;
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}
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} |