TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AttackAfterKillSkill.cs
2025-09-12 19:26:15 +08:00

45 lines
1006 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class AttackAfterKillSkill : SkillBase
{
public bool IsKill;
public AttackAfterKillSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
IsKill = false;
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
IsKill = false;
}
public override SkillType GetSkillType()
{
return SkillType.ATTACKAFTERKILL;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (IsKill) return;
if (!info.IsKill || info.DamageOrigin == null || info.DamageType == DamageType.KillSelf) return;
IsKill = true;
info.DamageOrigin.AP = 1;
}
}
}