35 lines
616 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class CriticalSkill : SkillBase
{
public CriticalSkill()
{
IsPermanent = false;
TurnsLimit = 1;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.CRITICAL;
}
public override float GetCriticalHitRate(UnitData self, MapData mapData)
{
return 0.3f;
}
}
}