TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/PatchouliMoveSkill.cs
2025-10-23 21:28:15 +08:00

54 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class PatchouliMoveSkill : SkillBase
{
private bool _moveFlag;
public PatchouliMoveSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
_moveFlag = false;
}
public override SkillType GetSkillType()
{
return SkillType.PATCHOULIMOVE;
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
if (_moveFlag) return;
self.AddSkill(SkillType.PATCHOULIREST);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
skill.AddLevel(mapData, self, self, 1);
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
_moveFlag = true;
self.AddSkill(SkillType.PATCHOULIREST);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
var reduceLevel = grid.Feature == TerrainFeature.Mountain ? 2 : 1;
skill.ReduceLevel(mapData, self, reduceLevel);
}
}
}