TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/ReisenFrenchAttakSkill.cs
2025-10-23 21:28:15 +08:00

59 lines
2.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using TH1_Logic.Core;
using TH1Renderer;
namespace Logic.Skill
{
public partial class ReisenFrenchAttakSkill : SkillBase
{
public ReisenFrenchAttakSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.REISENFRENCHATTAK;
}
public override void BeforeActiveAttackOther(MapData mapData, UnitData origin, UnitData target, out int addDmg)
{
addDmg = 0;
if (origin == null || target == null) return;
if (!mapData.GetGridDataByUnitId(target.Id, out var targetGrid)) return;
var count = 0;
foreach (var unit in mapData.UnitMap.UnitList)
{
if (unit == origin || unit == target) continue;
if (mapData.IsLeagueUnitByUnit(unit.Id, target.Id)) continue;
if (!unit.GetSkill(SkillType.REISENILLUSION, out _) &&
!unit.GetSkill(SkillType.REISENILLUSIONPRO, out _)) continue;
if (!mapData.GetGridDataByUnitId(unit.Id, out var unitGrid)) continue;
if (mapData.GridMap.CalcDistance(unitGrid, targetGrid) > unit.GetAttackRange()) continue;
MapRenderer.Instance.ProjectileManager.CreateProjectile(unit.GetPosition(mapData),target.GetPosition(mapData),ProjectileType.ReisenAttack,ProjectileMoveType.Straight);
count++;
}
target.AddSkill(SkillType.KAGUYAFRENCHSYNERGYDEBUFF);
target.GetSkill(SkillType.KAGUYAFRENCHSYNERGYDEBUFF, out var debuffSkill);
debuffSkill.AddLevel(mapData, origin, target, count);
if (origin.UnitLevel >= 3)
{
int dmg = Table.Instance.CalcDamage(mapData, origin, target, damagePara:0.5f) * count;
addDmg = dmg;
Main.UnitLogic.DamageSettlement(mapData, origin, target, dmg, DamageType.FollowAttack);
}
}
}
}