2025-10-25 02:37:16 +08:00

61 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class SakuyaFlySkill : SkillBase
{
public SakuyaFlySkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.SAKUYAFLY;
}
public override bool IsCanMoveGiantNearbyGrid(UnitData unit, MapData map)
{
return true;
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
if (moveType != MoveType.SkillMove) return;
var player = self.Player(mapData);
if (player == null) return;
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(player.Id, selfUnitList);
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
bool isExcute = false;
foreach (var gridData in roundGrid)
{
if (targetGrid == gridData) continue;
var unit = gridData.Unit(mapData);
if (unit == null || unit == self) continue;
if (unit.UnitFullType.UnitType != UnitType.Giant && unit.UnitFullType.UnitType != UnitType.RemiliaEgyptianKoakuma) continue;
if (!selfUnitList.Contains(unit)) continue;
unit.AddSkill(SkillType.SAKUYAGUARD);
isExcute = true;
}
if (isExcute) self.AP = 1;
}
}
}