61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年10月12日 星期六 10:10:12
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* @Modify:
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*/
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using System;
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using System.Collections.Generic;
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using MemoryPack;
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using RuntimeData;
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namespace Logic.Skill
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{
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public partial class SakuyaFlySkill : SkillBase
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{
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public SakuyaFlySkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.SAKUYAFLY;
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}
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public override bool IsCanMoveGiantNearbyGrid(UnitData unit, MapData map)
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{
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return true;
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}
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public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
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{
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if (moveType != MoveType.SkillMove) return;
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var player = self.Player(mapData);
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if (player == null) return;
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var selfUnitList = new HashSet<UnitData>();
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mapData.GetUnitDataListByPlayerId(player.Id, selfUnitList);
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if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
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var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
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bool isExcute = false;
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foreach (var gridData in roundGrid)
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{
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if (targetGrid == gridData) continue;
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var unit = gridData.Unit(mapData);
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if (unit == null || unit == self) continue;
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if (unit.UnitFullType.UnitType != UnitType.Giant && unit.UnitFullType.UnitType != UnitType.RemiliaEgyptianKoakuma) continue;
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if (!selfUnitList.Contains(unit)) continue;
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unit.AddSkill(SkillType.SAKUYAGUARD);
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isExcute = true;
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}
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if (isExcute) self.AP = 1;
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}
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}
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} |