42 lines
1.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class SwapSkill : SkillBase
{
public SwapSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.SWAP;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info == null) return;
if (info.DamageOrigin == null || info.DamageTarget == null) return;
if (info.DamageType != DamageType.ActiveAttack) return;
if (!mapData.GetGridDataByUnitId(info.DamageOrigin.Id, out var selfGrid)) return;
if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
mapData.SetUnitIdToGridId(info.DamageOrigin.Id, targetGrid.Id);
mapData.SetUnitIdToGridId(info.DamageTarget.Id, selfGrid.Id);
}
}
}