42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using MemoryPack;
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namespace Logic.Skill
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{
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public partial class SwapSkill : SkillBase
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{
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public SwapSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.SWAP;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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if (info == null) return;
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if (info.DamageOrigin == null || info.DamageTarget == null) return;
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if (info.DamageType != DamageType.ActiveAttack) return;
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if (!mapData.GetGridDataByUnitId(info.DamageOrigin.Id, out var selfGrid)) return;
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if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
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mapData.SetUnitIdToGridId(info.DamageOrigin.Id, targetGrid.Id);
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mapData.SetUnitIdToGridId(info.DamageTarget.Id, selfGrid.Id);
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}
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}
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} |