TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/TewiFrenchDieSkill.cs
2025-10-09 02:00:05 +08:00

48 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
using TH1Renderer;
namespace Logic.Skill
{
public partial class TewiFrenchDieSkill : SkillBase
{
public TewiFrenchDieSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.TEWIFRENCHDIE;
}
public override void OnUnitDamaged(IdentifierBase identifier, MapData mapData, SettlementInfo info)
{
if (info == null || !info.IsKill || info.DamageTarget == null || info.DamageTargetGrid == null) return;
if (!mapData.GetGridDataByUnitId(identifier.Id, out var selfGrid)) return;
if (Table.Instance.CalcDistance(selfGrid, info.DamageTargetGrid) > 2) return;
if (!mapData.GetPlayerDataByUnitId(identifier.Id, out var player)) return;
int cost = (int)(info.DamageTarget.GetCost() * 0.5f);
selfGrid.Renderer(mapData)?.PlayVFX(new GridVFXParams(GridVFXType.Coin));
player.AddCoin(cost,info.DamageTargetGrid);
var unit = identifier as UnitData;
if (unit == null) return;
unit.HeroTask(mapData)?.OnCoinAdd(mapData,(uint)cost);
}
}
}