2025-08-21 02:36:41 +08:00

38 lines
774 B
C#

using UnityEngine;
using System;
namespace TH1_UI.View.Base
{
public class ViewSub : View
{
public void Initialize(UIWindowProperty windowProperty, Canvas parentCanvas)
{
_winProperty = windowProperty;
_canvas = parentCanvas;
_parentCanvas = parentCanvas;
//
PreInitStart();
InitStart();
}
//
public override bool IsShow()
{
return _show;
}
//
public override void Show()
{
_show = true;
}
//
public override void Hide(Action onHideCompleted = null)
{
_show = false;
}
//
protected Canvas _parentCanvas;
}
}