TH1/My project/Assets/Scripts/BTNodeCanvas/AIParamRecentlySelfTerritoryTarget.cs

58 lines
1.9 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
public class AIParamRecentlySelfTerritoryTarget : ActionTask
{
protected override string info
{
get { return string.Format($"找最近的我方领土目标"); }
}
protected override void OnExecute()
{
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var param = data.value.TargetParam;
if (!param.MapData.GetGridDataByUnitId(param.UnitData.Id, out var unitGrid))
{
EndAction(false);
return;
}
var set = param.MapData.GetPlayerTerritoryGridIdSet(param.PlayerData.Id);
var minDis = int.MaxValue;
foreach (var gridId in set)
{
if (!param.MapData.GridMap.GetGridDataByGid(gridId, out var selfGrid)) continue;
if (param.MapData.GridMap.CalcDistance(selfGrid, unitGrid) >= minDis) continue;
var path = PathFinder.FindPath((int)param.MapData.MapConfig.Width, (int)param.MapData.MapConfig.Height,
new (unitGrid.Pos.X, unitGrid.Pos.Y), new (selfGrid.Pos.X, selfGrid.Pos.Y), param.MapData, param.PlayerData);
if (!path.found) continue;
if (path.length >= minDis) continue;
minDis = path.length;
param.TargetGridData = selfGrid;
}
EndAction(param.TargetGridData != null);
}
}
}