78 lines
1.9 KiB
C#
78 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Animancer;
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using Logic;
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using Logic.Action;
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using Logic.AI;
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using Logic.Audio;
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using Logic.Config;
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using Logic.Multilingual;
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using ParadoxNotion;
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using RuntimeData;
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using Steamworks;
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using TH1_Core.Events;
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using TH1_Core.Managers;
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using TH1_Logic.Action;
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using TH1_Logic.Config;
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using TH1_Logic.Core;
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using TH1_Logic.Net;
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using TH1_Logic.Steam;
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using TH1_UI.View.Announce;
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using TH1Resource;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using ConfigManager = TH1_Logic.Config.ConfigManager;
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namespace TH1_UI.View.Outside
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{
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public class UIOutsideLibraryAchieveItemMono : MonoBehaviour
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{
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public TextMeshProUGUI Name;
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public TextMeshProUGUI Desc;
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public TextMeshProUGUI Progress;
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public Image Stars;
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public Sprite StarImg;
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public Sprite StarImgGray;
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public Color FinishTextColor;
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public Color FinishProgressTextColor;
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public Color UnfinishTextColor;
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//关闭时执行的委托
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public ViDelegateAssisstant.Dele OnBtnCloseClick;
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//开始游戏时执行的委托(目前委托内容就是执行controller的Close())
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public ViDelegateAssisstant.Dele OnStartGame;
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public void SetContent(uint bigId,uint smallId,uint rkId)
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{
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bool isFinished = AchievementDataManager.Instance.IsFinished(bigId, smallId, rkId);
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var info = AchievementDataManager.Instance.Achievement.GetAchievementItem(bigId, smallId, rkId);
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if (info == null) return;
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MultilingualManager.Instance.SetUIText(Name,info.Name);
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MultilingualManager.Instance.SetUIText(Desc,info.Desc);
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Stars.sprite = isFinished ? StarImg : StarImgGray ;
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Name.color = isFinished ? FinishTextColor : UnfinishTextColor;
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Desc.color = isFinished ? FinishTextColor : UnfinishTextColor;
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info.GetConditionProgress(out var cur, out var max);
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Progress.text = cur + "/" + max;
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Progress.color = isFinished ? FinishProgressTextColor : UnfinishTextColor;
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}
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}
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}
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