178 lines
5.9 KiB
C#
178 lines
5.9 KiB
C#
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
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using System;
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using Logic;
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using Logic.Action;
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using TH1_Core.Events;
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using TH1_Core.Managers;
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using TH1_Logic.Core;
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using TH1_UI.Controller.Base;
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using TH1_UI.View.Interaction;
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using UI.Common;
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using UnityEngine;
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// 确保这里引用了View脚本的命名空间
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namespace TH1_UI.Controller.Interaction
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{
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/// <summary>
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/// 重大事件公告界面的控制器。
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/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
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/// </summary>
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public class UIInteractionCityLevelupController : ViewController<UIInteractionCityLevelupView> // 泛型参数是对应的View脚本
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{
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CommonActionId _actionA;
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CommonActionId _actionB;
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CommonActionParams _paramA;
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CommonActionParams _paramB;
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public UIInteractionCityLevelupController() { }
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public override bool OpenWithParam(object param)
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{
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_openParameter = param;
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if (WindowScript != null)
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{
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ApplyOpenParameterToView(param);
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}
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return Open();
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}
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protected override void RegisterEventCallback()
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{
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base.RegisterEventCallback();
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if (WindowScript != null)
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{
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//WindowScript.OnChoiceMade += _OnChoiceMadeHandler;
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}
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}
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protected override void UnregisterEventCallback()
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{
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if (WindowScript != null)
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{
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//WindowScript.OnChoiceMade -= _OnChoiceMadeHandler;
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}
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base.UnregisterEventCallback();
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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// 检查暂存的参数是否存在且类型正确
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if (_openParameter is ShowUIInteractionCityUpgrade evt)
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{
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// 使用接收到的数据设置UI内容
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if (WindowScript != null)
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{
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ApplyOpenParameterToView(evt);
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}
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}
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else
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{
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// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
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Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
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if (WindowScript != null)
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{
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//WindowScript.SetContent("警告", "内容未提供");
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}
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}
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}
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void _OnBtnCloseClick()
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{
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Close();
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}
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private void ApplyOpenParameterToView(object param)
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{
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if (param is not ShowUIInteractionCityUpgrade evt) return;
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if (!PrepareActionChoice((uint)evt.CityId, (uint)evt.CityLevel)) return;
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//Param1 = cid Param2 = cityLv
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WindowScript.SetContent(evt.CityId, _actionA,_actionB,_paramA,_paramB,OnChoice);
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}
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private bool PrepareActionChoice(uint cid,uint cityLevel)
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{
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if (!Main.MapData.CityMap.GetCityById(cid, out var cityData)) return false;
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_paramA = new CommonActionParams(Main.MapData, cityData: cityData,playerData : cityData.Player(Main.MapData));
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_paramB = new CommonActionParams(Main.MapData, cityData: cityData,playerData : cityData.Player(Main.MapData));
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if (cityLevel == 2)
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{
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_actionB = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.Explorer
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};
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_actionA = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.Workshop
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};
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}
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if (cityLevel == 3)
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{
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_actionA = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.CityWall
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};
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_actionB = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.CityWealth
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};
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}
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if (cityLevel == 4)
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{
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_actionA = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.Population
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};
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_actionB = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.Expand
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};
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}
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if (cityLevel >= 5)
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{
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_actionA = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.Park
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};
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_actionB = new CommonActionId()
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{
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ActionType = CommonActionType.CityLevelUpAction,
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CityLevelUpActionType = CityLevelUpActionType.BigGuy
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};
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}
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return true;
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}
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//点击城市升级选项后,走这个函数
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private void OnChoice(CommonActionId actionId,CommonActionParams param)
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{
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var action = ActionLogicFactory.GetActionLogic(actionId);
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action.CompleteExecute(param);
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Close();
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}
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public bool GetPos(CityLevelUpActionType actionType, out Vector3 pos)
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{
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return WindowScript.GetPos(actionType, out pos);
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}
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}
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}
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