72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
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using TH1_Core.Events;
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using TH1_UI.Controller.Base;
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using TH1_UI.View.Announce;
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using TH1_UI.View.Notify;
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using UnityEngine;
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// 确保这里引用了View脚本的命名空间
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namespace TH1_UI.Controller.Notify
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{
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/// <summary>
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/// 重大事件公告界面的控制器。
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/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
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/// </summary>
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public class UINotifyCommonController : ViewController<UINotifyCommonView> // 泛型参数是对应的View脚本
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{
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/// <summary>
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/// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。
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/// </summary>
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public UINotifyCommonController() { }
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protected override void RegisterEventCallback()
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{
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base.RegisterEventCallback();
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if (WindowScript != null)
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{
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WindowScript.OnAutoClose += _OnAutoClose;
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}
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}
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protected override void UnregisterEventCallback()
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{
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if (WindowScript != null)
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{
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WindowScript.OnAutoClose -= _OnAutoClose;
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}
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base.UnregisterEventCallback();
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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// 检查暂存的参数是否存在且类型正确
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if (_openParameter is ShowUINotifyCommon evt)
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{
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// 使用接收到的数据设置UI内容
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if (WindowScript != null)
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{
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WindowScript.SetContent(evt);
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}
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}
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else
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{
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// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
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Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
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if (WindowScript != null)
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{
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//WindowScript.SetContent("警告", "内容未提供");
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}
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}
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}
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void _OnAutoClose()
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{
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Close();
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}
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}
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} |