57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
/*
|
|
* @Author: 白哉
|
|
* @Description:
|
|
* @Date: 2025年07月25日 星期五 14:07:55
|
|
* @Modify:
|
|
*/
|
|
|
|
|
|
using Logic.Config;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Logic.Editor
|
|
{
|
|
// 编辑器工具类
|
|
public class BuildEditor : EditorWindow
|
|
{
|
|
private VersionConfig _asset;
|
|
|
|
[MenuItem("Tools/打包窗口")]
|
|
public static void ShowWindow()
|
|
{
|
|
var window = GetWindow<BuildEditor>();
|
|
window.titleContent = new GUIContent("打包");
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
if (!_asset)
|
|
{
|
|
var path = $"Assets/Resources/DataAssets/VersionConfig.asset";
|
|
_asset = AssetDatabase.LoadAssetAtPath<VersionConfig>(path);
|
|
if (!_asset)
|
|
{
|
|
_asset = CreateInstance<VersionConfig>();
|
|
AssetDatabase.CreateAsset(_asset, path);
|
|
AssetDatabase.SaveAssets();
|
|
AssetDatabase.Refresh();
|
|
}
|
|
}
|
|
_asset.majorVersion = EditorGUILayout.TextField("重大更新", _asset.majorVersion);
|
|
_asset.minorVersion = EditorGUILayout.TextField("功能更新", _asset.minorVersion);
|
|
_asset.patchVersion = EditorGUILayout.TextField("补丁修复", _asset.patchVersion);
|
|
EditorGUILayout.IntField("构建号", _asset.buildNumber);
|
|
|
|
if (GUILayout.Button("构建版本号"))
|
|
{
|
|
_asset.buildNumber++;
|
|
EditorUtility.SetDirty(_asset);
|
|
AssetDatabase.SaveAssets();
|
|
|
|
// 更新Unity版本号
|
|
PlayerSettings.bundleVersion = _asset.FullVersion;
|
|
}
|
|
}
|
|
}
|
|
} |