TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamPlayerTurnMatch.cs
2026-04-11 16:41:11 +08:00

49 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("回合数限制(带取余)")]
[Category("AI节点")]
[Serializable]
public class AIParamPlayerTurnMatch : BaseActionTask
{
public int MinTurn;
public int TurnDivisibility;
protected override string desc => $"回合数 >= {MinTurn} 且回合数 % {TurnDivisibility} == 0";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.PlayerData == null)
{
EndAction(false);
return;
}
var player = data.value.TargetParam.PlayerData;
if (player.Turn >= MinTurn && player.Turn % TurnDivisibility == 0)
{
EndAction(true);
return;
}
EndAction(false);
}
}
}