TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamSetMoveTargetGrid.cs
2026-02-03 02:12:51 +08:00

60 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("设置移动目标点")]
[Category("AI节点")]
[Serializable]
public class AIParamSetMoveTargetGrid : BaseActionTask
{
protected override string desc => $"设置移动目标点";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var player = data.value.TargetParam.PlayerData;
var unit = data.value.TargetParam.UnitData;
var start = unit?.Grid(map);
var end = data.value.TargetParam.TargetGridData;
if (start == null || end == null)
{
EndAction(false);
return;
}
var path = PathFinder.FindPath((int)map.MapConfig.Width, (int)map.MapConfig.Height,
new (start.Pos.X, start.Pos.Y), new (end.Pos.X, end.Pos.Y), map, player,unit);
if (path.found && path.path != null)
{
for (int i = 1; i < path.path.Length; i++)
{
if (map.GridMap.GetGridDataByPos(path.path[i].x, path.path[i].y, out var grid) )
data.value.TargetList.Add(grid.Id);
}
}
EndAction(data.value.TargetList.Count > 0);
}
}
}