TH1/Unity/Assets/Scripts/TH1_UI/View/Outside/UIOutsideSelectHeroPackMono.cs
2026-04-14 13:33:49 +08:00

46 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Logic.Multilingual;
using RuntimeData;
using TH1_Logic.Core;
using TH1_Logic.Net;
using TH1_Logic.Steam;
using TH1_UI.HintUI;
using TH1_UI.View.Outside;
using TH1Resource;
using TMPro;
using UI.HintUI;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class UIOutsideSelectHeroPackMono : MonoBehaviour
{
public GiantType GiantType;
public TextMeshProUGUI HeroName;
public Image ChessIcon;
public Image ChessBG;
public RectTransform HeroNameRect;
public HintTrigger HintTrigger;
public void SetContent()
{
var fullType = new UnitFullType(UnitType.Giant, GiantType, 1);
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(fullType, out var info);
Table.Instance.PlayerDataAssets.GetPlayerInfo(info.GiantEmpire, out var playerInfo);
ChessBG.color = playerInfo.Color;
if (ResourceCache.Instance.SpriteCache.ChessSpriteDict.TryGetValue(info.ChessType, out var chessSprite))
ChessIcon.sprite = chessSprite;
var name = MultilingualManager.Instance.GetMultilingualText(info.Name);
name = name.Replace(" Lv.1", "");
HeroName.text = name;
LayoutRebuilder.ForceRebuildLayoutImmediate(HeroNameRect);
HintTrigger.DataProvider.HintDataType = HintDataType.TextDataGiantUpgrate;
HintTrigger.DataProvider.UnitFullType.GiantType = GiantType;
}
}