TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamHeroStrategy.cs
2025-10-21 21:00:49 +08:00

49 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 16:10:26
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamHeroStrategy : BaseActionTask
{
public Strategy HeroStrategy;
protected override string desc => $"英雄策略为 : {HeroStrategy}";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
if (unit.LegionId == 0 && data.value.LegionStrategy.TryGetValue(unit.LegionId, out var legionStrategy))
{
EndAction(legionStrategy == HeroStrategy);
}
else if (data.value.FreeUnitStrategy.TryGetValue(unit, out var freeStrategy))
{
EndAction(freeStrategy == HeroStrategy);
}
else EndAction(false);
}
}
}