TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/PatchouliMoveProSkill.cs
2025-10-16 21:06:49 +08:00

69 lines
2.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class PatchouliMoveProSkill : SkillBase
{
private bool _moveFlag;
public PatchouliMoveProSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.PATCHOULIMOVEPRO;
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
if (_moveFlag) return;
self.AddSkill(SkillType.PATCHOULIREST);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
skill.AddLevel(mapData, self, 1);
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
_moveFlag = true;
var player = self.Player(mapData);
if (player == null) return;
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(player.Id, selfUnitList);
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
foreach (var gridData in roundGrid)
{
var unit = gridData.Unit(mapData);
if (unit == null) continue;
if (unit.UnitFullType.UnitType != UnitType.Giant) continue;
if (!selfUnitList.Contains(unit)) continue;
return;
}
self.AddSkill(SkillType.PATCHOULIREST);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
var reduceLevel = grid.Feature == TerrainFeature.Mountain ? 2 : 1;
skill.ReduceLevel(mapData, self, reduceLevel);
}
}
}