2025-10-21 21:28:11 +08:00

53 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class SakuyaGuardSkill : SkillBase
{
public SakuyaGuardSkill()
{
IsPermanent = false;
TurnsLimit = 1;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.SAKUYAGUARD;
}
public override void BeforeDamaged(MapData mapData, SettlementInfo info)
{
if (info.DamageOrigin == null || info.DamageTarget == null) return;
if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
bool isExcute = false;
foreach (var gridData in roundGrid)
{
var unit = gridData.Unit(mapData);
if (unit == null) continue;
if (unit == info.DamageTarget) continue;
if (unit.UnitFullType.GiantType != GiantType.EgyptianSakuya) continue;
info.IsFinished = true;
Main.UnitLogic.DamageSettlement(mapData, info.DamageOrigin, unit,info.DamageValue / 2, DamageType.Splash);
return;
}
}
}
}