53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年10月12日 星期六 10:10:12
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* @Modify:
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*/
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using System;
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using System.Collections.Generic;
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using MemoryPack;
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using RuntimeData;
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using TH1_Logic.Core;
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namespace Logic.Skill
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{
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public partial class SakuyaGuardSkill : SkillBase
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{
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public SakuyaGuardSkill()
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{
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IsPermanent = false;
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TurnsLimit = 1;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.SAKUYAGUARD;
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}
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public override void BeforeDamaged(MapData mapData, SettlementInfo info)
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{
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if (info.DamageOrigin == null || info.DamageTarget == null) return;
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if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
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var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
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bool isExcute = false;
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foreach (var gridData in roundGrid)
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{
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var unit = gridData.Unit(mapData);
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if (unit == null) continue;
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if (unit == info.DamageTarget) continue;
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if (unit.UnitFullType.GiantType != GiantType.EgyptianSakuya) continue;
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info.IsFinished = true;
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Main.UnitLogic.DamageSettlement(mapData, info.DamageOrigin, unit,info.DamageValue / 2, DamageType.Splash);
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return;
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}
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}
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}
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}
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