TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamAnyPlayerFeelValue.cs
2025-10-22 17:26:33 +08:00

49 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("存在好感度 >= 的国家")]
[Category("AI节点")]
[Serializable]
public class AIParamAnyPlayerFeelValue : BaseActionTask
{
public float Value;
protected override string desc => string.Format($"存在好感度 >= {Value} 的国家");
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
foreach (var info in data.value.Player.DiplomacyData.Info)
{
if (info.FeelingValue < Value) continue;
EndAction(true);
return;
}
EndAction(false);
}
}
}