TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamAroundOtherCity.cs
2025-12-22 16:34:28 +08:00

58 lines
1.7 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("(移动力+射程)周围有敌方城市")]
[Category("AI节点")]
[Serializable]
public class AIParamAroundOtherCity : BaseActionTask
{
protected override string desc => $"(移动力+射程)周围有敌方城市";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var selfUnit = data.value.TargetParam.UnitData;
var selfGrid = selfUnit.Grid(map);
var selfPlayer = selfUnit.Player(map);
if (selfGrid != null && selfPlayer != null)
{
var range = selfUnit.GetMoveRange(map) + selfUnit.GetAttackRange(map);
var arounds = data.value.TargetParam.MapData.GridMap.GetAroundGridData(range, range, selfGrid);
foreach (var around in arounds)
{
if (around == selfGrid) continue;
var city = around.City(map);
if (city == null) continue;
if (map.IsLeagueUnitByCity(city.Id, selfUnit.Id)) continue;
EndAction(true);
return;
}
}
EndAction(false);
}
}
}