TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetGridHasHeroAndHealth.cs
2025-11-13 16:04:46 +08:00

81 lines
2.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标格子周围有英雄且血量判断")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetGridHasHeroAndHealth : BaseActionTask
{
public bool GreaterThan = true;
public float Ratio = 0.5f;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"目标格子周围有英雄且血量大于等于 {(int)(Ratio * 100)}");
return string.Format($"目标格子周围有英雄且血量小于等于 {(int)(Ratio * 100)}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var selfUnit = data.value.TargetParam.UnitData;
var selfPlayer = selfUnit.Player(data.value.TargetParam.MapData);
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var targetGrid = data.value.AIActions[i].Param.GridData;
if (targetGrid == null)
{
data.value.AIActions.RemoveAt(i);
continue;
}
var map = data.value.AIActions[i].Param.MapData;
var arounds = map.GridMap.GetAroundGridData(1, 1, targetGrid);
var match = false;
foreach (var around in arounds)
{
var unit = around.Unit(map);
var unitPlayer = unit?.Player(map);
if (unit != null && selfUnit != unit)
{
if (unit.UnitFullType.UnitType == UnitType.Giant)
{
if (GreaterThan && unit.GetHealthRatio() >= Ratio) match = true;
if (!GreaterThan && unit.GetHealthRatio() <= Ratio) match = true;
}
}
}
if (match) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}