TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamLevel.cs
2025-10-22 17:26:33 +08:00

51 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("等级大于等于小于?")]
[Category("AI节点")]
[Serializable]
public class AIParamLevel : BaseActionTask
{
public bool GreaterThan = true;
public int Level = 1;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"等级大于等于 {Level}");
return string.Format($"等级小于等于 {Level}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
if (GreaterThan) EndAction(unit.UnitFullType.UnitLevel >= Level);
else EndAction(unit.UnitFullType.UnitLevel <= Level);
}
}
}