TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamPlayerWealth.cs
2025-12-22 16:34:28 +08:00

50 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("玩家钱")]
[Category("AI节点")]
[Serializable]
public class AIParamPlayerWealth : BaseActionTask
{
public bool GreaterThan = true;
public float Value = 15;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"玩家钱大于等于 {Value}");
return string.Format($"玩家钱小于等于 {Value}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.PlayerData == null)
{
EndAction(false);
return;
}
var player = data.value.TargetParam.PlayerData;
if (GreaterThan) EndAction(player.PlayerWealth >= Value);
else EndAction(player.PlayerWealth <= Value);
}
}
}