TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamSelfSkillLevel.cs
2025-10-23 18:07:25 +08:00

69 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.Action;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断技能层数")]
[Category("AI节点")]
[Serializable]
public class AIParamSelfSkillLevel : BaseActionTask
{
public SkillType SkillType;
public int Level;
public bool Equal = false;
public bool GreaterThan = true;
protected override string desc
{
get
{
if (Equal) return string.Format($"技能 {SkillType} 层数等于 {Level}");
else
{
if (GreaterThan) return string.Format($"技能 {SkillType} 层数大于等于 {Level}");
return string.Format($"技能 {SkillType} 层数小于等于 {Level}");
}
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
unit.GetSkill(SkillType, out var skill);
if (skill == null)
{
EndAction(false);
return;
}
if (Equal) EndAction(skill.Level == Level);
else
{
if (GreaterThan) EndAction(skill.Level >= Level);
else EndAction(skill.Level <= Level);
}
}
}
}