TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamUnitCiv.cs
2025-10-25 15:12:49 +08:00

51 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("筛选阵营")]
[Category("AI节点")]
[Serializable]
public class AIParamUnitCiv : BaseActionTask
{
public CivEnum Civ;
public bool Equal = true;
protected override string desc
{
get
{
if (Equal) return string.Format($"阵营为 {Civ}");
return string.Format($"阵营不为 {Civ}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.PlayerData == null)
{
EndAction(false);
return;
}
if (Equal) EndAction(data.value.TargetParam.PlayerData.Civ() == Civ);
else EndAction(data.value.TargetParam.PlayerData.Civ() != Civ);
}
}
}