TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamUnitShipAction.cs
2025-10-22 17:26:33 +08:00

52 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("限制船升级操作")]
[Category("AI节点")]
[Serializable]
public class AIParamUnitShipAction : BaseActionTask
{
protected override string desc
{
get
{
return string.Format($"限制船升级操作");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
if (data.value.AIActions[i].ActionLogic.ActionId.UnitType == UnitType.Ship) continue;
if (data.value.AIActions[i].ActionLogic.ActionId.UnitType == UnitType.RammerShip) continue;
if (data.value.AIActions[i].ActionLogic.ActionId.UnitType == UnitType.BomberShip) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}