TH1/Unity/Assets/Scripts/Hotfix/Server/LockStep/Room/RoomManager2Room_InitHandler.cs

18 lines
640 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[MessageHandler(SceneType.RoomRoot)]
public class RoomManager2Room_InitHandler: MessageHandler<Scene, RoomManager2Room_Init, Room2RoomManager_Init>
{
protected override async ETTask Run(Scene root, RoomManager2Room_Init request, Room2RoomManager_Init response)
{
Room room = root.AddComponent<Room>();
room.Name = "Server";
room.AddComponent<RoomServerComponent, List<long>>(request.PlayerIds);
room.LSWorld = new LSWorld(SceneType.LockStepServer);
await ETTask.CompletedTask;
}
}
}