TH1/Unity/Assets/Scripts/ThirdParty/ETTask/ETTaskCompleted.cs
2025-07-17 18:26:28 +08:00

34 lines
704 B
C#

using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace ET
{
[AsyncMethodBuilder(typeof (AsyncETTaskCompletedMethodBuilder))]
public struct ETTaskCompleted: ICriticalNotifyCompletion
{
[DebuggerHidden]
public ETTaskCompleted GetAwaiter()
{
return this;
}
[DebuggerHidden]
public bool IsCompleted => true;
[DebuggerHidden]
public void GetResult()
{
}
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
}
}
}