23 lines
571 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class DebugCenter
{
public static DebugCenter Instance { get; private set; }
public bool DebugNoAI = true;
public bool DebugSelfPlayerAllSight = false;
public bool DebugAIAllTech = false;
public bool DebugAIMoreMoney = false;
public float DebugLandThreshold = -1f;
public float DebugAIActionTime = 0.3f;
public float AnimationSpeed = 1f;
public bool DebugMode = false;
public DebugCenter()
{
Instance = this;
}
}