2025-07-17 18:26:28 +08:00

42 lines
1.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
namespace Logic.Skill
{
[Serializable]
public class FortifySkill : SkillBase
{
public FortifySkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.FORTIFY;
}
public override float GetExtraDefense(UnitData self, MapData mapData)
{
if (!mapData.GetGridDataByUnitId(self.Id, out var grid) || !mapData.GetCityDataByGid(grid.Id, out var city))
return 1f;
if (!mapData.GetPlayerDataByCityId(city.Id, out var cityPlayer) ||
!mapData.GetPlayerDataByUnitId(self.Id, out var unitPlayer))
return 1f;
if (cityPlayer != unitPlayer)
return 1f;
return city.CityWall ? 4f : 1.5f;
}
}
}