42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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namespace Logic.Skill
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{
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[Serializable]
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public class FortifySkill : SkillBase
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{
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public FortifySkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.FORTIFY;
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}
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public override float GetExtraDefense(UnitData self, MapData mapData)
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{
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if (!mapData.GetGridDataByUnitId(self.Id, out var grid) || !mapData.GetCityDataByGid(grid.Id, out var city))
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return 1f;
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if (!mapData.GetPlayerDataByCityId(city.Id, out var cityPlayer) ||
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!mapData.GetPlayerDataByUnitId(self.Id, out var unitPlayer))
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return 1f;
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if (cityPlayer != unitPlayer)
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return 1f;
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return city.CityWall ? 4f : 1.5f;
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}
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}
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} |