2025-07-17 18:26:28 +08:00

46 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using System.Collections.Generic;
using RuntimeData;
using System;
namespace Logic.Skill
{
[Serializable]
public class HealSkill : SkillBase
{
public HealSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.HEAL;
}
// 治疗周围一圈的单位
public override void OnTurnStart(UnitData self, MapData mapData)
{
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(mapData.PlayerMap.SelfPlayerId, selfUnitList);
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
foreach (var grid in roundGrid)
{
if (!mapData.GetUnitDataByGid(grid.Id, out var unit)) continue;
if (!selfUnitList.Contains(unit)) continue;
unit.Health += 5;
}
}
}
}