TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamGridCollect.cs
2026-01-31 19:39:54 +08:00

54 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断自身处于村庄或者敌方城市")]
[Category("AI节点")]
[Serializable]
public class AIParamGridCollect : BaseActionTask
{
protected override string desc => "判断自身处于村庄或者敌方城市";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
var map = data.value.TargetParam.MapData;
var selfPlayerId = data.value.TargetParam.PlayerData.Id;
var grid = unit.Grid(map);
if (grid != null && grid.Resource == ResourceType.CityCenter)
{
var city = grid.CityOnGrid(map);
var cityPlayer = city?.Player(map);
if (city == null || (cityPlayer != null && cityPlayer.Id != selfPlayerId))
{
EndAction(true);
return;
}
}
EndAction(false);
}
}
}