TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamHandleLeagueRequest.cs
2025-12-06 11:44:43 +08:00

55 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
using TH1_Logic.Action;
namespace NodeCanvas.Tasks.Actions
{
[Name("筛选联盟请求")]
[Category("AI节点")]
[Serializable]
public class AIParamHandleLeagueRequest : BaseActionTask
{
protected override string desc => string.Format($"筛选联盟请求");
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var self = data.value.AIActions[i].Param.PlayerData;
var target = data.value.AIActions[i].Param.TargetPlayerData;
if (self != null && target != null)
{
self.GetCountryDiplomacyInfo(target.Id, out var selfToTarget);
if (data.value.AIActions[i].ActionLogic.ActionId.PlayerActionType == PlayerActionType.AcceptAlly &&
selfToTarget.FeelingValue >= 90) continue;
if (data.value.AIActions[i].ActionLogic.ActionId.PlayerActionType == PlayerActionType.RefuseAlly &&
selfToTarget.FeelingValue < 90) continue;
}
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}