TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamHeroStrategyList.cs
2025-12-22 16:34:28 +08:00

57 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 16:10:26
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("单位策略为(列表)")]
[Category("AI节点")]
[Serializable]
public class AIParamHeroStrategyList : BaseActionTask
{
public bool Not;
public List<Strategy> HeroStrategy;
protected override string desc
{
get
{
if (Not) return string.Format($"单位策略不在列表中");
return string.Format($"单位策略在列表中");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
var targetStrategy = Strategy.None;
if (unit.LegionId == 0 && data.value.LegionStrategy.TryGetValue(unit.LegionId, out targetStrategy))
data.value.LegionStrategy.TryGetValue(unit.LegionId, out targetStrategy);
else data.value.FreeUnitStrategy.TryGetValue(unit, out targetStrategy);
if (Not) EndAction(!HeroStrategy.Contains(targetStrategy));
else EndAction(HeroStrategy.Contains(targetStrategy));
}
}
}