TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsAroundUnitInOtherCity.cs
2026-04-17 15:01:13 +08:00

63 lines
2.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("周围己方单位是否占据了敌方城市?")]
[Category("AI节点")]
[Serializable]
public class AIParamIsAroundUnitInOtherCity : BaseActionTask
{
private static List<GridData> _aroundBuf;
protected override string desc=> $"周围己方单位是否占据了敌方城市?";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var selfUnit = data.value.TargetParam.UnitData;
var selfGrid = selfUnit.Grid(data.value.TargetParam.MapData);
var selfPlayer = selfUnit.Player(data.value.TargetParam.MapData);
if (selfGrid != null && selfPlayer != null)
{
_aroundBuf ??= new List<GridData>();
_aroundBuf.Clear();
data.value.TargetParam.MapData.GridMap.GetAroundGridData(1, 1, selfGrid, _aroundBuf);
foreach (var around in _aroundBuf)
{
around.VisibleUnit(data.value.TargetParam.MapData,selfPlayer,out var unit);
var player = unit.Player(data.value.TargetParam.MapData);
var grid = unit.Grid(data.value.TargetParam.MapData);
var city = grid?.CityOnGrid(data.value.TargetParam.MapData);
var cityPlayer = city?.Player(data.value.TargetParam.MapData);
if (cityPlayer == null || player == null || player != selfPlayer || cityPlayer == player) continue;
EndAction(true);
return;
}
}
EndAction(false);
}
}
}