TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetGridHasAttacker.cs
2026-04-17 15:01:13 +08:00

65 lines
2.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标格子周围有敌军")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetGridHasAttacker : BaseActionTask
{
private static List<GridData> _aroundBuf;
protected override string desc => "目标格子周围有敌军";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.AIActions == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var map = data.value.AIActions[i].Param.MapData;
var selfUnit = data.value.AIActions[i].Param.UnitData;
if (!selfUnit.Player(map, out var selfPlayer)) continue;
var targetGrid = data.value.AIActions[i].Param.GridData;
_aroundBuf ??= new List<GridData>();
_aroundBuf.Clear();
map.GridMap.GetAroundGridData(1, 1, targetGrid, _aroundBuf);
var hasAttacker = false;
foreach (var around in _aroundBuf)
{
if (around == targetGrid) continue;
around.VisibleUnit(map,selfPlayer,out var unit);
if (selfUnit == null || unit == null) continue;
if (map.IsLeagueUnitByUnit(unit.Id, selfUnit.Id)) continue;
hasAttacker = true;
}
if (hasAttacker) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}