TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetHeroAttacker.cs
2025-10-22 17:26:33 +08:00

46 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标英雄是敌军?")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetHeroAttacker : BaseActionTask
{
protected override string desc => $"目标英雄是敌军?";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
var targetUnit = data.value.TargetParam.TargetUnitData;
if (unit == null || targetUnit == null || targetUnit.UnitFullType.UnitType != UnitType.Giant)
{
EndAction(false);
return;
}
EndAction(!data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, targetUnit.Id));
}
}
}