TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetSelfUnit.cs
2025-10-22 17:26:33 +08:00

59 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("筛选目标是己方单位")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetSelfUnit : BaseActionTask
{
public bool Not;
protected override string desc
{
get
{
if (Not) return string.Format($"筛选目标是非己方单位");
return string.Format($"筛选目标是己方单位");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var unit = data.value.AIActions[i].Param.UnitData;
var targetUnit = data.value.AIActions[i].Param.TargetUnitData;
var player = unit.Player(data.value.AIActions[i].Param.MapData);
var targetPlayer = targetUnit.Player(data.value.AIActions[i].Param.MapData);
if (player != null && targetPlayer != null && Not && player != targetPlayer) continue;
if (player != null && targetPlayer != null && !Not && player == targetPlayer) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}