TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetUnitHealthGap.cs
2025-10-23 18:07:25 +08:00

62 lines
1.7 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("筛选目标兵血量缺口")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetUnitHealthGap : BaseActionTask
{
public bool GreaterThan = true;
public float Value = 0;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"目标血量缺口大于等于 {Value}");
return string.Format($"目标血量缺口小于等于 {Value}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.TargetUnitData == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var targetUnit = data.value.AIActions[i].Param.TargetUnitData;
if (targetUnit != null)
{
var offset = targetUnit.GetMaxHealth() - targetUnit.Health;
if (GreaterThan && offset >= Value) continue;
if (!GreaterThan && offset <= Value) continue;
}
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}