TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsUnitInOtherCity.cs
2026-01-31 19:39:54 +08:00

50 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标兵是否占据了敌方城市?")]
[Category("AI节点")]
[Serializable]
public class AIParamIsUnitInOtherCity : BaseActionTask
{
protected override string desc => $"目标兵是否占据了敌方城市?";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var unit = data.value.AIActions[i].Param.TargetUnitData;
var player = unit.Player(data.value.AIActions[i].Param.MapData);
var grid = unit.Grid(data.value.AIActions[i].Param.MapData);
var city = grid?.CityOnGrid(data.value.AIActions[i].Param.MapData);
var cityPlayer = city?.Player(data.value.AIActions[i].Param.MapData);
if (cityPlayer != null && player != null && cityPlayer != player) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}