TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamSelfSkill.cs
2025-12-22 16:34:28 +08:00

45 lines
1021 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.Action;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断自己是否拥有技能")]
[Category("AI节点")]
[Serializable]
public class AIParamSelfSkill : BaseActionTask
{
public SkillType SkillType;
protected override string desc => $"拥有技能 {SkillType}";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
EndAction(unit.GetSkill(SkillType, out _));
}
}
}