TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamTargetGridIsOtherCity.cs
2026-01-31 19:39:54 +08:00

58 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断目标是非我城市")]
[Category("AI节点")]
[Serializable]
public class AIParamTargetGridIsOtherCity : BaseActionTask
{
protected override string desc => $"判断目标是非我城市";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var map = data.value.AIActions[i].Param.MapData;
var grid = data.value.AIActions[i].Param.GridData;
var city = grid?.CityOnGrid(map);
if (grid != null && city == null)
{
if (grid.Resource == ResourceType.CityCenter) continue;
}
if (grid != null && city != null)
{
var player = city.Player(map);
if (player.Id != data.value.TargetParam.PlayerData.Id) continue;
}
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}