TH1/Unity/Assets/Scripts/TH1_Renderer/Prefab/SyncAlphaToChildren.cs
2025-08-18 23:16:13 +08:00

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using UnityEngine;
namespace TH1Renderer.Prefab{
[RequireComponent(typeof(SpriteRenderer))]
public class SyncAlphaToChildren : MonoBehaviour
{
private SpriteRenderer _selfRenderer;
private float _lastAlpha;
private SpriteRenderer[] _childRenderers;
private void Awake()
{
_selfRenderer = GetComponent<SpriteRenderer>();
_lastAlpha = _selfRenderer.color.a;
// 获取所有子物体的 SpriteRenderer不包括自己
_childRenderers = GetComponentsInChildren<SpriteRenderer>(includeInactive: true);
}
private void Update()
{
float currentAlpha = _selfRenderer.color.a;
if (!Mathf.Approximately(currentAlpha, _lastAlpha))
{
_lastAlpha = currentAlpha;
UpdateChildrenAlpha(currentAlpha);
}
}
private void UpdateChildrenAlpha(float alpha)
{
foreach (var renderer in _childRenderers)
{
if (renderer == null || renderer == _selfRenderer) continue;
Color c = renderer.color;
c.a = alpha;
renderer.color = c;
}
}
}
}