44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using Logic;
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using TH1_Logic.Core;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace TH1Resource
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{
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/// <summary>
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/// 缓存所有 AnimationClip 的资源,避免多次同步加载调用。
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/// 所有动画通过该类统一访问。
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/// </summary>
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public class MatCache
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{
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private bool _initialized = false;
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// 提示气泡动画
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public Material TH1URPShaders_Sprite_WhiteOverlay;
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public Material TH1URPShaders_Sprite_Glow;
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public Material TH1URPShaders_Default;
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//渐变色彩底板
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public Material GradientBG_Green;
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public Material GradientBG_Blue;
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public Material GradientBG_Red;
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public void Init()
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{
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if (_initialized) return;
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TH1URPShaders_Sprite_WhiteOverlay = TH1Resource.ResourceLoader.Load<Material>("Materials/TH1URPShaders_Sprite_WhiteOverlay");
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TH1URPShaders_Default = GameObject.Find("Main")?.GetComponent<Main>()?.URPDefaultMat;
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TH1URPShaders_Sprite_Glow = TH1Resource.ResourceLoader.Load<Material>("Materials/TH1URPShaders_Sprite_Glow");
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GradientBG_Green = TH1Resource.ResourceLoader.Load<Material>("Materials/GradientBG_Green");
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GradientBG_Red = TH1Resource.ResourceLoader.Load<Material>("Materials/GradientBG_Red");
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GradientBG_Blue = TH1Resource.ResourceLoader.Load<Material>("Materials/GradientBG_Blue");
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_initialized = true;
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}
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}
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}
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