TH1/Unity/Assets/Scripts/TH1_UI/View/Bottom/UIBottomRankingRowMono.cs
2026-06-22 20:03:09 +08:00

227 lines
8.0 KiB
C#

using System;
using System.Collections.Generic;
using Logic;
using Logic.Multilingual;
using RuntimeData;
using TH1_Core.Events;
using TH1_Core.Managers;
using TH1_Logic.Core;
using TH1_Logic.Net;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems; // 需要引入此命名空间以处理指针事件
namespace TH1_UI.View.Info
{
public class UIBottomRankingRowMono : MonoBehaviour
{
public Image Medal;
public List<Sprite> MedalSprite;
public Color NormalRankTextColor;
public List<Color> MedalRankTextColor;
public Image BG;
public Sprite NormalBG;
public Sprite SelfBG;
public Button Button;
public Image AvatarMask;
public Image Avatar;
public GameObject Union;
public TextMeshProUGUI Rank;
public TextMeshProUGUI ForceName;
public TextMeshProUGUI PlayerName;
public TextMeshProUGUI City;
public TextMeshProUGUI Score;
public Material GrayScaleMat;
private PlayerData _player;
private MultilingualType _lastLanguage;
private bool _lastUseOnlinePlayerName;
private string _lastOnlinePlayerName;
private void Awake()
{
}
private void Update()
{
if (_player == null) return;
if (Main.MapData?.PlayerMap == null) return;
var currentLanguage = MultilingualManager.Instance.CurrentType;
var useOnlinePlayerName = TryGetOnlinePlayerName(_player, out var onlinePlayerName);
if (_lastLanguage == currentLanguage
&& _lastUseOnlinePlayerName == useOnlinePlayerName
&& string.Equals(_lastOnlinePlayerName, onlinePlayerName, StringComparison.Ordinal)) return;
_lastLanguage = currentLanguage;
RefreshForceName(useOnlinePlayerName, onlinePlayerName);
}
public void SetContent(int rk, PlayerData player)
{
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var playerInfo)) return;
var selfPlayer = Main.MapData.PlayerMap.SelfPlayerData;
_player = player;
_lastLanguage = MultilingualManager.Instance.CurrentType;
Rank.text = (rk + 1).ToString();
BG.sprite = player == Main.MapData.PlayerMap.SelfPlayerData ? SelfBG : NormalBG;
Medal.gameObject.SetActive(rk < 3);
Rank.color = NormalRankTextColor;
if (rk is >= 0 and < 3)
{
Medal.sprite = MedalSprite[rk];
Rank.color = MedalRankTextColor[rk];
}
Button.onClick.RemoveAllListeners();
var col = AvatarMask.color;
col.a = 0.01f;
AvatarMask.color = col;
//死亡的对手,未相遇也会呈现真名和avatar
if (!player.IsSurvival)
{
RefreshForceName();
Avatar.sprite = playerInfo.LeaderAvatar;
Avatar.material = GrayScaleMat;
col = AvatarMask.color;
col.a = 0;
AvatarMask.color = col;
Union.SetActive(false);
}
//未相遇的对手
else if (!HasMetPlayer(selfPlayer, player))
{
RefreshForceName();
Avatar.sprite = Table.Instance.PlayerDataAssets.CommonPlayerAvatar;
Avatar.material = null;
Union.SetActive(false);
}
//常规对手
else
{
RefreshForceName();
Avatar.sprite = playerInfo.LeaderAvatar;
Avatar.material = null;
var tt = player.Id;
Button.onClick.AddListener(() =>
{
var infoUI = new ShowUIInfoDiplomacy() { Pid = tt };
EventManager.Publish(infoUI);
});
Union.SetActive(player != selfPlayer && Main.MapData.SameUnion(selfPlayer.Id, player.Id));
}
City.text = Main.MapData.GetCityCount(player.Id).ToString();
Score.text = player.PlayerScore.ToString();
}
private void RefreshForceName()
{
if (_player == null || Main.MapData == null) return;
RefreshForceName(TryGetOnlinePlayerName(_player, out var onlinePlayerName), onlinePlayerName);
}
private void RefreshForceName(bool useOnlinePlayerName, string onlinePlayerName)
{
if (_player == null || Main.MapData?.PlayerMap == null) return;
_lastUseOnlinePlayerName = useOnlinePlayerName;
_lastOnlinePlayerName = onlinePlayerName;
if (useOnlinePlayerName && PlayerName != null)
{
SetForceNameActive(false);
SetPlayerNameActive(true);
ClearMultilingualTextId(PlayerName);
PlayerName.text = onlinePlayerName;
PlayerName.color = NormalRankTextColor;
return;
}
SetPlayerNameActive(false);
SetForceNameActive(true);
if (ForceName == null) return;
ClearMultilingualTextId(ForceName);
var selfPlayer = Main.MapData.PlayerMap.SelfPlayerData;
if (!_player.IsSurvival)
{
ForceName.text = Logic.PlayerLogic.GetDisplayForceName(Main.MapData, _player);
ForceName.color = Color.gray;
}
else if (!HasMetPlayer(selfPlayer, _player))
{
ForceName.text = "???";
ForceName.color = NormalRankTextColor;
}
else
{
ForceName.text = Logic.PlayerLogic.GetDisplayForceName(Main.MapData, _player);
ForceName.color = NormalRankTextColor;
}
}
private bool TryGetOnlinePlayerName(PlayerData player, out string playerName)
{
playerName = null;
var mapData = Main.MapData;
if (player == null || mapData?.Net?.Mode != NetMode.Multi) return false;
var lobby = LobbyManager.Instance?.Lobby;
if (lobby == null || !lobby.IsInLobby()) return false;
var slot = mapData.MapConfig?.MultiCivs?.Find(civ => civ != null && civ.PlayerId == player.Id);
var memberId = slot?.MemberId ?? 0;
if (memberId == 0 && slot != null && slot.IsHostControlled) memberId = lobby.GetLobbyOwnerId();
if (memberId == 0) memberId = mapData.Net.GetmemberIdId(player.Id);
if (memberId == 0 || IsAIControlled(memberId)) return false;
var memberInfo = lobby.GetMemberInfo(memberId);
if (string.IsNullOrWhiteSpace(memberInfo?.Name)) return false;
playerName = memberInfo.Name;
return true;
}
private static bool IsAIControlled(ulong memberId)
{
var confirm = Main.Instance?.ConfirmMap?.GetPlayerConfirm(memberId);
return confirm != null && confirm.IsNeedAI();
}
private static bool HasMetPlayer(PlayerData selfPlayer, PlayerData player)
{
if (selfPlayer == null || player == null) return false;
if (selfPlayer.Id == player.Id) return true;
return selfPlayer.MeetPlayers?.Contains(player.Id) == true;
}
private void SetForceNameActive(bool active)
{
if (ForceName != null) ForceName.gameObject.SetActive(active);
}
private void SetPlayerNameActive(bool active)
{
if (PlayerName != null) PlayerName.gameObject.SetActive(active);
}
private static void ClearMultilingualTextId(TextMeshProUGUI text)
{
var multilingual = text.GetComponent<MultilingualTextMono>();
if (multilingual == null) return;
multilingual.ID = 0;
multilingual.ParamList = null;
}
}
}