TH1/My project/Assets/Scripts/BTNodeCanvas/AIParamSelfTerritory.cs
2025-07-03 19:08:48 +08:00

63 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamSelfTerritory : ActionTask
{
public bool IsIn = true;
protected override string info
{
get
{
if (IsIn) return string.Format($"在我方领土");
return string.Format($"不在我方领土");
}
}
protected override void OnExecute()
{
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
var set = data.value.TargetParam.MapData.GetPlayerTerritoryGridIdSet(data.value.TargetParam.PlayerData.Id);
if (data.value.TargetParam.MapData.GetGridDataByUnitId(unit.Id, out var grid))
{
if (IsIn && set.Contains(grid.Id))
{
EndAction(true);
return;
}
if (!IsIn && !set.Contains(grid.Id))
{
EndAction(true);
return;
}
}
EndAction(false);
}
}
}